feat(viewer): UI-02 heart particles, interaction notices, share and download

Task 5 (V05 §5.4/§6): decorative heart particles on the lightbox stage
(local like clicks + others' WS bursts for the current photo), compact
cross-photo interaction notices above the action bar (click to locate),
navigator.share-first share orchestration with clipboard fallback for
album and photo deep links (lang param), and download failures attributed
to the photo that triggered them. Self-echo dedup stays in the realtime
router (own batches never produce particles/notices); particles cap at
12 with visibility/unmount cleanup and are suppressed under reduced
motion; notices cap at 3 with ~4s auto-dismiss and throttled SR summary.

Co-Authored-By: Claude Code <noreply@anthropic.com>
This commit is contained in:
浅念
2026-09-21 22:20:19 +08:00
parent 89f45896b7
commit 160e7e5f1a
18 changed files with 1042 additions and 58 deletions
@@ -0,0 +1,100 @@
import { mount, type VueWrapper } from '@vue/test-utils';
import { nextTick } from 'vue';
import { afterEach, beforeEach, describe, expect, it, vi } from 'vitest';
import HeartParticles from '../components/viewer/HeartParticles.vue';
import { setReducedMotion } from '../ui/prefs';
// UI-02 V05 HeartParticles 单测(§6.2/§6.3):burst 生成粒子上限 12(超限弃
// 最旧)、动画时长后自清理、页面隐藏即清空、「减少动画」时不生成/开启即清空。
// 粒子为纯装饰层(aria-hidden + pointer-events:none)。
const mounted: VueWrapper[] = [];
interface ParticlesExposed {
burst: (count: number) => void;
}
function mountParticles(): VueWrapper & { vm: ParticlesExposed } {
const wrapper = mount(HeartParticles);
mounted.push(wrapper);
return wrapper as VueWrapper & { vm: ParticlesExposed };
}
function setHidden(hidden: boolean): void {
Object.defineProperty(document, 'hidden', { value: hidden, configurable: true });
document.dispatchEvent(new Event('visibilitychange'));
}
describe('heart particles (UI-02 V05)', () => {
beforeEach(() => {
localStorage.clear();
setReducedMotion(false);
vi.useFakeTimers();
});
afterEach(() => {
while (mounted.length > 0) mounted.pop()?.unmount();
vi.useRealTimers();
setReducedMotion(false);
setHidden(false);
});
it('creates particles on burst and removes them after the float animation', async () => {
const wrapper = mountParticles();
wrapper.vm.burst(3);
await nextTick();
expect(wrapper.findAll('.heart-particles-zone .particle')).toHaveLength(3);
// 动画时长上限 1.8s + 收尾缓冲:之后自清理(不留冻结的过期粒子)。
await vi.advanceTimersByTimeAsync(2000);
expect(wrapper.findAll('.particle')).toHaveLength(0);
});
it('caps concurrent particles at 12, dropping the oldest', async () => {
const wrapper = mountParticles();
wrapper.vm.burst(10);
await nextTick();
expect(wrapper.findAll('.particle')).toHaveLength(10);
wrapper.vm.burst(5);
await nextTick();
expect(wrapper.findAll('.particle')).toHaveLength(12);
});
it('clears particles and timers when the page becomes hidden', async () => {
const wrapper = mountParticles();
wrapper.vm.burst(6);
await nextTick();
expect(wrapper.findAll('.particle')).toHaveLength(6);
setHidden(true);
await nextTick();
expect(wrapper.findAll('.particle')).toHaveLength(0);
// 隐藏期间清理的计时器不再复活(§6.3 不回放)。
await vi.advanceTimersByTimeAsync(2000);
expect(wrapper.findAll('.particle')).toHaveLength(0);
});
it('does not render particles under reduced motion, and clears in-flight ones when it turns on', async () => {
const wrapper = mountParticles();
setReducedMotion(true);
wrapper.vm.burst(4);
await nextTick();
expect(wrapper.findAll('.particle')).toHaveLength(0); // 不漂浮(§6.3)
setReducedMotion(false);
wrapper.vm.burst(2);
await nextTick();
expect(wrapper.findAll('.particle')).toHaveLength(2);
// 漂浮中途开启「减少动画」:在屏粒子立即清空(不残留冻结心形)。
setReducedMotion(true);
await nextTick();
expect(wrapper.findAll('.particle')).toHaveLength(0);
});
});