feat(admin): art-design-pro integration with local session auth
P1b Task 9: apps/admin based on art-design-pro v3.0.2 (tag, commit d224dd4; source recorded in apps/admin/SOURCE.md), trimmed to layout/login/i18n/request/table-form core. Login wired to real POST /v1/auth/password (single-token session), Bearer header on all requests, 401 interceptor logout+redirect, request-driven sliding renewal (refresh at ~80% TTL, single-flight), best-effort POST /v1/auth/logout on user-menu logout. One protected stub page (相册管理). Dev port 5176 strictPort + /v1 proxy to 8080. Admin keeps its own eslint9 flat config; root eslint ignores apps/admin/**. vitest unit tests for renewal pacing + Playwright e2e (guard redirect, localized wrong-password error, login lands on stub, token persists across reload, logout clears session). Co-Authored-By: Claude Code <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,419 @@
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interface WebSocketOptions {
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url?: string
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messageHandler: (event: MessageEvent) => void
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reconnectInterval?: number // 重连间隔(ms)
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heartbeatInterval?: number // 心跳检测间隔(ms)
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pingInterval?: number // 发送ping间隔(ms)
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reconnectTimeout?: number // 重连超时时间(ms)
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maxReconnectAttempts?: number // 最大重连次数
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connectionTimeout?: number // 连接建立超时时间(ms)
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}
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export default class WebSocketClient {
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private static instance: WebSocketClient | null = null
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private ws: WebSocket | null = null
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private url: string
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private messageHandler: (event: MessageEvent) => void
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private reconnectInterval: number
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private heartbeatInterval: number
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private pingInterval: number
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private reconnectTimeout: number
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private maxReconnectAttempts: number
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private connectionTimeout: number
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private reconnectAttempts: number = 0 // 当前重连次数
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// 消息队列 - 缓存连接建立前的消息
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private messageQueue: Array<string | ArrayBufferLike | Blob | ArrayBufferView> = []
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// 定时器
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private detectionTimer: NodeJS.Timeout | null = null
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private timeoutTimer: NodeJS.Timeout | null = null
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private reconnectTimer: NodeJS.Timeout | null = null
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private pingTimer: NodeJS.Timeout | null = null
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private connectionTimer: NodeJS.Timeout | null = null // 连接超时定时器
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// 状态标识
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private isConnected: boolean = false
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private isConnecting: boolean = false // 是否正在连接中
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private stopReconnect: boolean = false
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private isReconnecting: boolean = false
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private constructor(options: WebSocketOptions) {
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this.url = options.url || (process.env.VUE_APP_LOGIN_WEBSOCKET as string)
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this.messageHandler = options.messageHandler
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this.reconnectInterval = options.reconnectInterval ?? 20 * 1000 // 默认20秒
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this.heartbeatInterval = options.heartbeatInterval ?? 5 * 1000 // 默认5秒
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this.pingInterval = options.pingInterval ?? 10 * 1000 // 默认10秒
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this.reconnectTimeout = options.reconnectTimeout ?? 30 * 1000 // 默认30秒
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this.maxReconnectAttempts = options.maxReconnectAttempts ?? 10 // 默认最多重连10次
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this.connectionTimeout = options.connectionTimeout ?? 10 * 1000 // 连接超时10秒
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}
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// 单例模式获取实例
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static getInstance(options: WebSocketOptions): WebSocketClient {
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if (!WebSocketClient.instance) {
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WebSocketClient.instance = new WebSocketClient(options)
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} else {
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// 更新消息处理器
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WebSocketClient.instance.messageHandler = options.messageHandler
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// 如果提供了新的URL,则更新并重新连接
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if (options.url && WebSocketClient.instance.url !== options.url) {
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WebSocketClient.instance.url = options.url
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WebSocketClient.instance.reconnectAttempts = 0
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WebSocketClient.instance.init()
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}
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}
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return WebSocketClient.instance
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}
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// 初始化连接
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init(): void {
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this.connect(true)
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}
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private connect(resetReconnectAttempts: boolean = false): void {
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// 如果正在连接中,不重复连接
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if (this.isConnecting) {
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console.log('正在建立WebSocket连接中...')
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return
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}
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// 如果已连接,不重复连接
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if (this.ws?.readyState === WebSocket.OPEN) {
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console.warn('WebSocket连接已存在')
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this.flushMessageQueue() // 确保队列中的消息被发送
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return
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}
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try {
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this.isConnecting = true
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this.stopReconnect = false
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if (resetReconnectAttempts) {
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this.reconnectAttempts = 0
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this.isReconnecting = false
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this.clearTimer('reconnectTimer')
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}
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this.ws = new WebSocket(this.url)
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// 设置连接超时检测
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this.clearTimer('connectionTimer')
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this.connectionTimer = setTimeout(() => {
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console.error(`WebSocket连接超时 (${this.connectionTimeout}ms):${this.url}`)
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this.handleConnectionTimeout()
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}, this.connectionTimeout)
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this.ws.onopen = (event) => this.handleOpen(event)
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this.ws.onmessage = (event) => this.handleMessage(event)
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this.ws.onclose = (event) => this.handleClose(event)
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this.ws.onerror = (event) => this.handleError(event)
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} catch (error) {
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console.error('WebSocket初始化失败:', error)
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this.isConnecting = false
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this.reconnect()
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}
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}
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// 处理连接超时
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private handleConnectionTimeout(): void {
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if (this.ws?.readyState !== WebSocket.OPEN) {
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console.error('WebSocket连接超时,强制关闭连接')
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this.ws?.close(1000, 'Connection timeout')
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this.isConnecting = false
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this.reconnect()
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}
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}
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// 关闭连接
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close(force?: boolean): void {
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this.clearAllTimers()
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this.stopReconnect = true
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this.isReconnecting = false
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this.isConnecting = false
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if (this.ws) {
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// 1000 表示正常关闭
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this.ws.close(force ? 1001 : 1000, force ? 'Force closed' : 'Normal close')
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this.ws = null
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}
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this.isConnected = false
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}
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// 发送消息 - 增加消息队列
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send(data: string | ArrayBufferLike | Blob | ArrayBufferView, immediate: boolean = false): void {
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// 如果要求立即发送且未连接,则直接报错
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if (immediate && (!this.ws || this.ws.readyState !== WebSocket.OPEN)) {
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console.error('WebSocket未连接,无法立即发送消息')
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return
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}
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// 如果未连接且不要求立即发送,则加入消息队列
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if (!this.ws || this.ws.readyState !== WebSocket.OPEN) {
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console.log('WebSocket未连接,消息已加入队列等待发送')
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this.messageQueue.push(data)
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// 如果未在重连中,则尝试重连
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if (!this.isConnecting && !this.stopReconnect) {
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this.init()
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}
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return
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}
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try {
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this.ws.send(data)
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} catch (error) {
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console.error('WebSocket发送消息失败:', error)
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// 发送失败时将消息加入队列,等待重连后重试
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this.messageQueue.push(data)
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this.reconnect()
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}
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}
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// 发送队列中的消息
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private flushMessageQueue(): void {
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if (this.messageQueue.length > 0 && this.ws?.readyState === WebSocket.OPEN) {
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console.log(`发送队列中的${this.messageQueue.length}条消息`)
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while (this.messageQueue.length > 0) {
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const data = this.messageQueue.shift()
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if (data) {
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try {
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this.ws?.send(data)
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} catch (error) {
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console.error('发送队列消息失败:', error)
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// 如果发送失败,将消息放回队列头部
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if (data) this.messageQueue.unshift(data)
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break
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}
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}
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}
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}
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}
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// 处理连接打开
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private handleOpen(event: Event): void {
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console.log('WebSocket连接成功', event)
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this.clearTimer('connectionTimer') // 清除连接超时定时器
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this.isConnected = true
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this.isConnecting = false
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this.isReconnecting = false
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this.stopReconnect = false
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this.reconnectAttempts = 0 // 重置重连次数
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this.startHeartbeat()
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this.startPing()
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this.flushMessageQueue() // 发送队列中的消息
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}
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// 处理收到的消息
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private handleMessage(event: MessageEvent): void {
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console.log('收到WebSocket消息:', event)
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this.resetHeartbeat()
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this.messageHandler(event)
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}
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// 处理连接关闭
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private handleClose(event: CloseEvent): void {
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console.log(
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`WebSocket断开: 代码=${event.code}, 原因=${event.reason}, 干净关闭=${event.wasClean}`
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)
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// 1000 是正常关闭代码
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const isNormalClose = event.code === 1000
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this.isConnected = false
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this.isConnecting = false
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this.clearConnectionTimers()
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this.ws = null
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if (!this.stopReconnect && !isNormalClose) {
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this.reconnect()
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}
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}
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// 处理错误 - 增加详细错误信息
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private handleError(event: Event): void {
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console.error('WebSocket连接错误:')
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console.error('错误事件:', event)
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console.error(
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'当前连接状态:',
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this.ws?.readyState ? this.getReadyStateText(this.ws.readyState) : '未初始化'
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)
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this.isConnected = false
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this.isConnecting = false
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// 只有在未停止重连的情况下才尝试重连
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if (!this.stopReconnect) {
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this.reconnect()
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}
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}
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private closeCurrentSocketForReconnect(): void {
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this.clearConnectionTimers()
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this.isConnected = false
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this.isConnecting = false
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if (this.ws) {
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this.ws.onopen = null
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this.ws.onmessage = null
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this.ws.onclose = null
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this.ws.onerror = null
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if (this.ws.readyState === WebSocket.OPEN || this.ws.readyState === WebSocket.CONNECTING) {
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this.ws.close(1001, 'Reconnect')
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}
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this.ws = null
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}
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}
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// 转换连接状态为文本描述
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private getReadyStateText(state: number): string {
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switch (state) {
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case WebSocket.CONNECTING:
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return 'CONNECTING (0) - 正在连接'
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case WebSocket.OPEN:
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return 'OPEN (1) - 已连接'
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case WebSocket.CLOSING:
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return 'CLOSING (2) - 正在关闭'
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case WebSocket.CLOSED:
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return 'CLOSED (3) - 已关闭'
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default:
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return `未知状态 (${state})`
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}
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}
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// 开始心跳检测
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private startHeartbeat(): void {
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this.clearTimer('detectionTimer')
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this.clearTimer('timeoutTimer')
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this.detectionTimer = setTimeout(() => {
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this.isConnected = this.ws?.readyState === WebSocket.OPEN
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if (!this.isConnected) {
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console.warn('WebSocket心跳检测失败,尝试重连')
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this.reconnect()
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this.timeoutTimer = setTimeout(() => {
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console.warn('WebSocket重连超时')
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this.close()
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}, this.reconnectTimeout)
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}
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}, this.heartbeatInterval)
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}
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// 重置心跳检测
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private resetHeartbeat(): void {
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this.clearTimer('detectionTimer')
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this.clearTimer('timeoutTimer')
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this.startHeartbeat()
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}
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// 开始发送ping消息
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private startPing(): void {
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this.clearTimer('pingTimer')
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this.pingTimer = setInterval(() => {
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if (this.ws?.readyState !== WebSocket.OPEN) {
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console.warn('WebSocket未连接,停止发送ping')
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this.clearTimer('pingTimer')
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this.reconnect()
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return
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}
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try {
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this.ws.send('ping')
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console.log('发送ping消息')
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} catch (error) {
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console.error('发送ping消息失败:', error)
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this.clearTimer('pingTimer')
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this.reconnect()
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}
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}, this.pingInterval)
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}
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// 重连 - 增加重连次数限制
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private reconnect(): void {
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if (this.stopReconnect || this.isConnecting || this.reconnectInterval <= 0) {
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return
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}
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// 检查是否超过最大重连次数
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if (this.reconnectAttempts >= this.maxReconnectAttempts) {
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console.error(`已达到最大重连次数(${this.maxReconnectAttempts}),停止重连`)
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this.close(true)
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return
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}
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this.reconnectAttempts++
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this.isReconnecting = true
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this.closeCurrentSocketForReconnect()
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const delay = this.calculateReconnectDelay()
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console.log(
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`将在${delay / 1000}秒后尝试重新连接(第${this.reconnectAttempts}/${this.maxReconnectAttempts}次)`
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)
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this.clearTimer('reconnectTimer')
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this.reconnectTimer = setTimeout(() => {
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console.log(`尝试重新连接WebSocket(第${this.reconnectAttempts}次)`)
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this.connect(false)
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}, delay)
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}
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// 计算重连延迟 - 指数退避策略
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private calculateReconnectDelay(): number {
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// 基础延迟 + 随机值,避免多个客户端同时重连
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const jitter = Math.random() * 1000 // 0-1秒的随机延迟
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const baseDelay = Math.min(
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this.reconnectInterval * Math.pow(1.5, this.reconnectAttempts - 1),
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this.reconnectInterval * 5
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)
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return baseDelay + jitter
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}
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// 清除指定定时器
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private clearTimer(
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timerName:
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'detectionTimer' | 'timeoutTimer' | 'reconnectTimer' | 'pingTimer' | 'connectionTimer'
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): void {
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if (this[timerName]) {
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clearTimeout(this[timerName] as NodeJS.Timeout)
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this[timerName] = null
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}
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}
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// 清除所有定时器
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private clearAllTimers(): void {
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this.clearConnectionTimers()
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this.clearTimer('reconnectTimer')
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}
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private clearConnectionTimers(): void {
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this.clearTimer('detectionTimer')
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this.clearTimer('timeoutTimer')
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this.clearTimer('pingTimer')
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this.clearTimer('connectionTimer')
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}
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// 获取当前连接状态
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get isWebSocketConnected(): boolean {
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return this.isConnected
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}
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// 获取当前连接状态文本
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get connectionStatusText(): string {
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if (this.isConnecting) return '正在连接'
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if (this.isConnected) return '已连接'
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if (this.isReconnecting && this.reconnectAttempts > 0)
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return `重连中(${this.reconnectAttempts}/${this.maxReconnectAttempts})`
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return '已断开'
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}
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// 销毁实例
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static destroyInstance(): void {
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if (WebSocketClient.instance) {
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WebSocketClient.instance.close()
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WebSocketClient.instance = null
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}
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}
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}
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